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Showing posts from November, 2016

Animating Objects in WPF using Code Behind (C#)

A Feature that is built in to the WPF Platform is the ability to animate content without using Timers. That is inside the System.Windows.Media.Animation namespace. In this video, I'm going to help you with creating animations using the code behind (C#)

Creating a Timer in Unity Engine 5

In a lot of games we use Timers to make the user wait till you're giving them an upgrade such as Clash of Clans and Age of Empires. So if you're making such game in Unity Engine you can use this technique to create a basic timer in Unity Engine to countdown that amount of time.

DispatcherTimer - A Timer for WPF Applications

Creating a Timer in WPF Platform. It's easy as hell.